Just south-southeast of the Karth Delta is the real miserable little town of Skyrim. Morthal is a gloomy village in the marshes of Hjaalmarch. And there are some strange things going on. A mysterious house fire consumed the lives of a wife and daughter. The waterwheel at the lumber mill runs in reverse to the flow of water. The town wizard takes late night sojourns into the marshlands. A mysterious woman is only ever seen at night. An orc is the local bard. And the jarl has visions. And not far away is a cave that houses a dark menace. What are we to make of all these...coincidences?
When you first approach the jarl’s longhouse there are a mass of people shouting at someone. As you wander closer you find out that locals are upset about the new wizard, and it’s almost immediately evident magic use is categorically mistrusted. After more grumbling from the crowd they are unconvincingly assured the jarl will be informed of all their concerns.
If you strike up a conversation with these folks you’ll find out who they are and what they do. Jorge’s is the mill owner. Thonnir is a lumberjack in the employ of the lumbermill, which is one of the few businesses in Morthal. Either of these men could mention the burned down house, the biggest concern in town. Except maybe the new wizard.
If you walk away from the mob scene without hearing about the mysterious house fire head on over to the inn. The innkeepers all love gossip and you will surely get an earful about the house fire. Once you finally get a few details about the fire head over and talk to the jarl. She’ll send you on a quest to find out what really happened. Completing the “Laid to Rest” quest is a requirement to becoming thane. This quest will take you to the burned down house, playing a game with a ghost, breaking and entering, and a showdown with evil residing in a nearby cave.